Starquake Update 20/09/2012: An option screen is born
Holidays are just great, aren’t they? You go to a place you’ve never been to before, explore the area, take in the atmosphere, relax with a glass or two of beer orÂ wine (or both), and generally get away from hectic everyday life. The other wonderfulÂ thing about being awayÂ is that it gives you time to work on projects thatÂ neverÂ get the time and attention they deserveÂ in the hustle and bustle of theÂ working week. What all this means is that I’ve been busy beavering away on Starquake.
The game engine is around 95% done and has been for a while now, butÂ a game engine alone does not a game make. Presentation is everything and what’s blatently missingÂ from this remake areÂ the variousÂ option screens.Â Well I’m delighted to say that over the last couple of days the presentation drought has beenÂ curtailed and I can finally announce that StarquakeÂ nowÂ hasÂ its very ownÂ option screen:
Painstakingly recreated, taking in the best of the original,Â I’m hoping that thisÂ not only pays homage to the original 8-bit game, but also sails it effortlessly into the 21st century. As they say, a picture says a thousand words, so enjoy this little screenshot andÂ as always feedback is very welcome!