Posted by endangermice on March 20, 2013 · Leave a Comment
Wow, nearly three months since my last update, I bet most of you thought that this remake had gone the way of too many before it, namely on the scrapheap, never to be seen again! Well, fear not, I’m glad to say that the remake is far from dead. So you might ask, why the [...]
Posted by endangermice on November 16, 2012 · Leave a Comment
This week’s Starquake Update is a little morbid. You see I’ve been working on the routine for Blob’s death which is naturally quite um….morbid… While it’s all well and good Blob being all invulnerable all the time and not losing lives, it hardly makes the game much of a challenge now does it? This week all of [...]
Posted by endangermice on October 31, 2012 · Leave a Comment
As promised at the end last week, here’s a new update showing off the new “spiky nasty” movement routine for my Starquake remake. But wait… There’s more! As an added bonus I’m also demonstrating the first new visual effect from the new screen effect engine which I think adds a really cool extra dimension to [...]
Posted by endangermice on October 28, 2012 · Leave a Comment
Due to the inevitability of non-retro gaming related work (say what? I hear you say…), this week’s Starquake update is somewhat shorter than usual with just a quick update for you tonight. This week I’ve spent a few hours redrawing the second gate type (see screenshot) and working on extending the nasty AI routines. Previously there was [...]
Posted by endangermice on October 19, 2012 · Leave a Comment
Just a quick update for you to enjoy over the weekend, complete with video no less (I know how much more interesting videos are). This week I’ve been mainly bug fixing some of Blob’s interaction routines and improving the nasty AI in my Starquake remake. Sadly none of that gives you anything to look at [...]
Posted by endangermice on October 19, 2012 · 4 Comments
The original R-Type R-Type, is in my opinion one of the best shot-em-up Arcade games ever made. With surreal and imaginative graphics bearing more than a passing resemblance to the work of Alien artist H R Giger, and fast paced, exciting game play, R-Type really had it all. Released in 1987 by IRem Corp, the game saw great success in [...]
Posted by endangermice on October 15, 2012 · 8 Comments
The Game The Starquake story starts way back in 1986. Many events took place that year, Kodak (beaten by Polaroid) left the instant camera market. Spain and Portugal entered the European Community. Such worldwide events however bore little significance to me compared to the excitement of receiving my very first computer, an Amstrad CPC 6128 [...]
Posted by endangermice on October 12, 2012 · Leave a Comment
For the last couple of weeks I’ve been working long and hard, tirelessly and meticulously, forging something very special… I’m now delighted to announce (cue rapturous applause…) Starquake with… SoundFX. Yes after spending the last two years in absolute silence, Blob and the world around him are mute no more. I’ll be telling you all about the [...]
Posted by endangermice on September 20, 2012 · Leave a Comment
Holidays are just great, aren’t they? You go to a place you’ve never been to before, explore the area, take in the atmosphere, relax with a glass or two of beer or wine (or both), and generally get away from hectic everyday life. The other wonderful thing about being away is that it gives you time to work [...]
Posted by endangermice on September 20, 2012 · Leave a Comment
After what has literally seemed like eons, I finally got around to putting some time into my XNA Starquake remake. With so many things going on, I simply haven’t felt the inclination to sit down and do anything to it. However, today I was inspired when listening to the rather excellent Retro Asylum podcast show – hosted [...]
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