• starquake-shot-2

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    Starquake Update: 20/03/2013: Where have you been?

    Wow, nearly three months since my last update, I bet most of you thought that this remake had gone the way of too many before it, namely on the scrapheap, never to be seen again! Well, fear not, I’m glad to say that the remake is far from dead. So you might ask, why the [...]

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  • The Spectrum ULA

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    Book review: “The ZX Spectrum ULA”

    If you’re anything like me (and considering you’re sat here reading this article on this very site, there’s a chance you might be) then you probably have more than just a passing interest in how your beloved 80s computers actually work. You may wonder how they manage to turn mere electricity into a wondrous device [...]

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  • Starquake Remake - Blob's Death Featured

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    Starquake Update: 16/11/2012: Blob’s Death…

    This week’s Starquake Update is a little morbid. You see I’ve been working on the routine for Blob’s death which is naturally quite um….morbid… While it’s all well and good Blob being all invulnerable all the time and not losing lives, it hardly makes the game much of a challenge now does it? This week all of [...]

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  • Starwuake remake spiky effects

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    Starquake Update: 31/01/2012

    As promised at the end last week, here’s a new update showing off the new “spiky nasty” movement routine for my Starquake remake. But wait… There’s more! As an added bonus I’m also demonstrating the first new visual effect from the new screen effect engine which I think adds a really cool extra dimension to [...]

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  • New Gates Featured

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    Starquake Update 28/10/2012: New graphics, and upgrades to the nasty AI

    Due to the inevitability of non-retro gaming related work (say what? I hear you say…), this week’s Starquake update is somewhat shorter than usual with just a quick update for you tonight. This week I’ve spent a few hours redrawing the second gate type (see screenshot) and working on extending the nasty AI routines. Previously there was [...]

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  • TwoNewNasties

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    Starquake Update: 19/10/2012: Two new nasties

    Just a quick update for you to enjoy over the weekend, complete with video no less (I know how much more interesting videos are). This week I’ve been mainly bug fixing some of Blob’s interaction routines and improving the nasty AI in my Starquake remake. Sadly none of that gives you anything to look at [...]

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  • R-Type featured

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    Repackaging The R-Type CPC Remake

    The original R-Type R-Type, is in my opinion one of the best shot-em-up Arcade games ever made. With surreal and imaginative graphics bearing more than a passing resemblance to the work of Alien artist H R Giger, and fast paced, exciting game play, R-Type really had it all. Released in 1987 by IRem Corp, the game saw great success in [...]

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  • TheStarquakeStory_Featured

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    The Starquake Remake Story

    The Game The Starquake story starts way back in 1986. Many events took place that year, Kodak (beaten by Polaroid) left the instant camera market. Spain and Portugal entered the European Community. Such worldwide events however bore little significance to me compared to the excitement of receiving my very first computer, an Amstrad CPC 6128 [...]

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  • BlobVideo1

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    Starquake Video 11/10/2012: Can you hear it?

    For the last couple of weeks I’ve been working long and hard, tirelessly and meticulously, forging something very special… I’m now delighted to announce (cue rapturous applause…) Starquake with… SoundFX. Yes after spending the last two years in absolute silence, Blob and the world around him are mute no more. I’ll be telling you all about the [...]

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  • Google Malware

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    Warning: Something’s Not Right Here!

    Greetings dear readers, I was anticipating bringing you a lovely write-up of my recently purchased Amstrad 6128 Plus vintage computer tonight, instead, you’re getting an installment of “Oh my god I’ve been hacked goddammit!” – aren’t you the lucky ones eh? Indeed as I strolled confidentially to my WordPress login page earlier this evening, I was [...]

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starquake-shot-2

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Starquake Update: 20/03/2013: Where have you been?

Posted by on March 20, 2013

Wow, nearly three months since my last update, I bet most of you thought that this remake had gone the way of too many before it, namely on the scrapheap, never to be seen again! Well, fear not, I’m glad to say that the remake is far from dead. So you might ask, why the [...]

The Spectrum ULA

»

Book review: “The ZX Spectrum ULA”

Posted by on December 20, 2012

If you’re anything like me (and considering you’re sat here reading this article on this very site, there’s a chance you might be) then you probably have more than just a passing interest in how your beloved 80s computers actually work. You may wonder how they manage to turn mere electricity into a wondrous device [...]

Starquake Remake - Blob's Death Featured

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Starquake Update: 16/11/2012: Blob’s Death…

Posted by on November 16, 2012

This week’s Starquake Update is a little morbid. You see I’ve been working on the routine for Blob’s death which is naturally quite um….morbid… While it’s all well and good Blob being all invulnerable all the time and not losing lives, it hardly makes the game much of a challenge now does it? This week all of [...]

Starwuake remake spiky effects

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Starquake Update: 31/01/2012

Posted by on October 31, 2012

As promised at the end last week, here’s a new update showing off the new “spiky nasty” movement routine for my Starquake remake. But wait… There’s more! As an added bonus I’m also demonstrating the first new visual effect from the new screen effect engine which I think adds a really cool extra dimension to [...]